TG Roots: Tactical Mod Night! brought to you by the 6th Devils Brigade.
What is TacMod?
TacMod was an all-TG modification (by SgtDuke) in an effort to enhance teamwork, increase the need for tactics and improve the TG ethos to Battlefield 2. TacMod edits the existing BF2 gameplay with updated kits, weapon damages, and most of all some of the most memorable BF2 community made maps of all time.
TacMod continued to grow in popularity at TG until SgtDuke made some real life changes and moved across the world. The timing coincided with the increased popularity of Project Reality. Eventually the BF2 TG'ers moved onto (Project Reality). Project Reality overtook both TacMod and Vanilla here at TG. TG stopped supporting TacMod around .4 and by early 2007 (With the release of PR .5) TG had completely switched to Project Reality. Ever wonder where old-school PR maps such as Operation Compton,
Inishail Forest, Greasy Mullet, Pheonix, and Steel Thunder came from? TacMod, baby.
While TacMod did not outlive other mods here at TG, it's modification and features eventually found a home in Project Reality.
Many of TG's most veteran PR players found their roots with Vanilla BF2 and TG's infamous TacMod.
Announcing the 1.14 (Final) patch for Armed Assault. Over the past year and a half the game has grown exponentially, but was always seeming a bit handcuffed by bugs since its inception. With the final patch it consolidated various user modifications, Beta Tests and overall enhancements that were in the works for a long time.
But believe it or not, Bohemia Interactive (BI) came out of nowhere with their entire addition of a new map and game play mode that has taken ArmA by storm, Warfare. For those of you who do not already know there were only 2 maps on ArmA. The missions themselves were based on those large scale maps, even though there were infinite possibilities for mission creations. But with the new map (Southern Sahari) it opens up even more possibilities for mission creation. That added to the much more robust mission editor will lead to countless new twists on the Armed Assault Community.
But the addition of a new map and patch are overshadowed by the totally new style of game play that is so addictive. Warfare has combined various styles of game play and brought it into the forefront of fun. For those of you who have been following the game, it is a combination of Capture the Flag, Evolution, Domination, and various other MODS over the past year. BI created a format in which you now have a leader that controls virtually all aspects of playing. This includes designating what type of team they are (infantry, mechanized, e.t.c) and what their order are.
The format itself is either 16 players (8 vs. 8) or 32 players (16 vs. 16). The teams can be configured however you like, the empty slots can even be filled by AI which are much improved in their realistic aggressiveness towards fighting. The AI now have the ability to be much more realistic by acting more human in flanking and playing like a human. ... [Read More]
We have all been there before. You have a solid infantry squad with excellent communication. Everything thus far has been great. You have stopped several enemy advancements and you think you have done it. Then out of nowhere....BOOM!!! A Main Battle Tank 800 meters away have shelled your entire squad. And he just sits there...waiting.
Well not this time. Now it is the infantries time to shine. No more "CAS" squads. No more "Armor" squads. No more "Helo" squads. Just some good ol' fashion GRUNT work. So lace them boots up and get rid of your tankers helmet and flight gear...you are on the ground soldier.
When: 24 May 2008 Time: 5 pm CST Maps: Kashan Desert, Qwai River, Battle for Qinling, Operation Ghost Train, EJOD Desert, Daqing Oilfields, Kyong ni'.... Rules: Each side will spawn with 5 Transport trucks and 5 Support trucks. Building Firebase's and Bunkers will be essential for additional vehicles. All other TG PR rules will still be enforced.
I would also like to send a thanks Fuzzhead for modifying the server files so we can get this set up. I hope to see you all there.
In the best tradition of the TGU, and inspired by Azura's Dedicated Learn TG Squad thread, I offer you the TG Mentorship Program.
Why a Mentorship Program?
The Tactical Gamer Uuniversity is a wonderful resource, but the classes are focused on one specific subject, and they aren't always running when you need them for a general orientation and an introduction to the TG way. Organizing the classes we do have takes a long time, and signups are always heavy.
It's hard for new members to know who to contact for help. Since TG is so much more than a group of gamers, there's a lot of realestate on the forums to get lost in, let alone trying to parse all the rules and regulations we have. A one on one relationship with a more experienced member would go a long way towards helping new people get settled in quickly and with a minimum of pain.
You're new, how can you find a Mentor? Either: read this page in the tactical wiki about the program and contact one of the mentors listed at the bottom who best fits what you'd like to get from the program
OR
Send a PM to Augustus Gloop and talk to him about getting you assigned to a mentor.
You'd like to be a Mentor, what does it take?
You need to be friendly and approachable, patient and well spoken, and above all, available.
You need to have been a member of TG (not necessarily a supporting member) for at least 6 months, and know the lay of the land on the forums, how to sign up for events, have taken at least one TGU class... [Read More]
We are currently ranked 1835 of 118407 teams. That's with 10 members! Imagine what will happen if there's a groundswell of TG participation!
This is a perfect opportunity to spread our name around in the outside world, and help a cause that's right up our alley and obviously deserving of all the support we can give it, especially if it's otherwise wasted computer cycles.
Both PC and PS3 owners are able to contribute to the team by downloading the Folding @ Home software, and putting the TG team's number (#78445) in the configuration panel of the client software.
If you'd like to check out the papers already published as a result of previous Folding distributed work, look here.
If you'd like to see the awards and international recognition Folding has received, look here.
This link will take you to a simple description of both protein folding, and what Folding @ Home is able to do.